Vendors provide premade solutions, suspensions and. 3) as far as end game it depends on what your wanting. I do some augments on him but my Synth is my main augment guy. Then pick the correct skills. It would be nice to do like a Shift + <click on item> to continuously craft it. Basically, if it can be augmented it will yield a. com . Total DPS Gain: 2. The Ultimate Guide of Guides for SWTOR. The Ultimate Guide of Guides for SWTOR. All of these agent armors and outfits are craftable by Armormechs. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. • 5 yr. The new Superior Augments require the following crafting resources for one item to be made: 5x Processed Isotope Stabilizer; 5x Solid Resource Matrix; 5x Crafting materials gathered from the appropriate crafting skill; 3x Crafting materials gathered from the appropriate crafting skill; 1x CM-1337; Kiidou did the math, so I will use their. That at least if you have that recipe / shematic as an object in your inbventory. Ignore the above poster. 2) The crafter path-. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. Cybertech is good for leveling, since it lets you make Armorings/Mods. 368. But Im seem to be struggling a little. Most people focus on "the best", which is Grade 11. Read Guide. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. grade 1 materials crafted blue color crystals are ALWAYS in demand). Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. . . Thank you. Grade 9 Archaeology Materials: Zakuul and Darvannis. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. What those materials are will be dependent on your specific server though. Been a few years since I did any crafting so my question is this. Example: Crafting skill…. cybertech, biochem, arms or armor are all helpful. Each Gather/Mission skill twice. Easiest way to make money off your crew skills is to load up on gathering skills. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. 3. . Crafting in general + Advanced Kyrprax Medpac MK-2. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. x -- check out the blogs and enjoy the theories. If you start from scratch then i suggest starting with crafting. If all you want to do is be self-sufficient, there is no need. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Members. PvP Season 3 (July 18 – October 23, 2023) 7. Best advice I can give: In Tanno Vic you have the best Armormech crafter in the game (+5 critical bonus) In M1-4X you have the best scavenger in the game (+5 critical bonus). Yes, if you want to craft augments, then. . SWTOR. Planet. The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. I'm not receiving any skill points for completing the missions or for crafting. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. . In this video, we’ll be going over how to…. feeding mats to crafting alts is also a. All Activity. Scavenging is the gathering skill for 3 different crafting skills. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. I would think that a player of most any play style could find something from cybertech. ) . This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. SWTOR Crew Skills Vendor White-border Materials Guide. iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. . They enhance combat prowess by giving audio and visual feedback to the wearer or through. 1b. The only use synth weaving has is the two augment slots for its rakata pieces. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. Knowing which crafting skills to take for endgame requires you to be familiar. armor, arms, synthweaving. 2. Grade 2: Level 16-24: 80-160. Custom-Built Speeder Bike, Cybertech 300. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. there are two ways to get an Augment into an item: Crit or Kit. You can craft a lightsaber from scratch. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Watch Video. Tech. Grade 6 - Levels 49-50 - Corellia, Ilum. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Posted December 10, 2016 (edited) psandak said: Synthweaving is the second most profitable crafting skill in the game (Artifice is #1). On top of that the amount of login's and outs on a server would be drastically reduced. In some of the early GSH screen shots there was a pvp/pve quest terminal shown in someones house. Biochem – Bioanalysis. There's plenty of downtime in-between crafting more Artifice stuff. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft. The short of it is that after grade 1, the initial areas of a given planet start with the previous grade. Gathering - The materials gained from gathering skills are used in crafting skills. You must unlearn what you have learned! I would like to know the answer to this also. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. And OP, YES Artifice is worth pursuing. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. You. The more people swap to Biochem for this, the bigger this negative impact will be. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. Cybtertech is probably more useful for drops to RE. SWTOR Armormech Crafting Guide. Its actually pretty good advice for MMOs in general. It’s Official!Azkit. Crafting in SWTOR has undergone many changes and reiterations, but one thing that remains consistent throughout is the need players have for consumable items. Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Legendary Embers currently sell for about 1m each. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. Home. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Each crew skill can craft different types of war supplies. English. Crafting in Swtor is a great way to make money, get better gear and improve your character. Custom-Built Speeder Bike, Cybertech 300. For example: I have five characters with slicing that feed three characters with augment crafting ability. Each basic class guide includes: An extremely basic 5-button rotation for every class. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Vectron Slicer, Cybertech 500. As this is a Gathering skill, you’ll be spending a lot of time. 2021. someone made a little guide for the crew skills here, dont think there is a solid crafting skill to go with treasure hunting and slicing though, but artifice is the closest i think then again maybe not, since slicing has cybertech plansLastly, SWG had "classes" totally dedicated to crafting (yes I know SWG was a classless system; but if one did not invest everything into crafting skills (and specific crafting skills at that) then one would never be able to produce those unique items). I have Armorrmech 600/700 skill. SWTOR Armormech Crafting Guide. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. There should be a little 'x' box next to the skills. Step 3 – Sell the rare crafting materials to other players on the GTN. Your Starship is home base for you and your crew. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. I rather suspect grade 2 mats will be the ones seeing a price jump due to people trying to craft as many crit crafted oranges as possible, as a LOT of people aren. ago. Patch Notes Update 7. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. Crafting Skills are a set of abilities that allow players to construct items. If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. 2) as far as leveling goes none really assist with it. NoobSabatical. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. There are five different types of crafted decorations. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. They’re performed by your companions back on your ship, and can be completed by the companion while you’re offline. Pick up three gathering skills from the trainers on the Fleet and start collecting materials from the planets. so 2 pieces, 1 for you and 1 for Mako. Crew Skills. 7. Posted December 19, 2011. This one is simple. If you want to stick with Cybertech, you'll want Scavenging for sure. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. I have Armorrmech 600/700 skill. but 3 gathering professions. More specifically, Slicing, Archeology, Scavenging, and Bioanalysis. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. 400 means section x or belsavis later part i think. but the same can be said for any of the crafting proffesions because you can equip your companions for free. 32. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Meaning there is a high demand for the materials obtained from Scavenging. Many can only be gotten from Underworld Trading missions and as such are rare. This guide will go through all the ways to get materials for Armstech in Star Wars: The Old Republic, and a list of every Armstech crafting material and how to get it. Crew Skills. 1 for you and 1 for Mako. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Crafting also has a lot more fun and cosmetic options available compared to the launch of the game including more crystals, dyes, and armor sets. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. All one needs to do under the current crafting system to level any crafting skill is to craft the highest level of bonded attachment, reverse engineer those, then either craft more or move on to the next level of bonded attachment and repeat. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. Artifice allows you to craft Lightsaber Crystals, Lightsaber Hilts, Enhancement Items, Off-Hand Items (Generators, Shields, and Foci), and even actual Lightsabers at. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. The Ultimate Guide of Guides for SWTOR. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. Even bringing back the old system won't sate that craving. For example, the Bioanalysis Gathering skill provides players with resources for. All SWTOR Crafted Speeders. If you open up your Scavenging missions by clicking the Scavenging icon on your crafting panel, you’ll notice that the missions tell you what they reward – in this case, your first two available missions reward Grade 1 Scavenged Metals and Grade 1 Scavenged Compounds, which is exactly what the first schematic you need. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). Support. This change actually makes losing a credit sink. In Star Wars: The Old Republic, there's 42 dyes that you can craft for yourself using the Artifice crew skill! This video shows off the 36 dyes you can craft. Archeology, Scavenging and Underworld Trading. Elegant Modified Vibrosword Armstech Crafting. I've been d. SWTOR has three different types of crew skills: crafting, gathering and mission. Some crafting schematics can be learned directly from the Crew Skills. . It's as easy as that. and mainly you take them to make augs late game . Crew Skills. Trimantium Techblade (vibrosword version) Armstech Crafting. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. All crafting skills have potential. 120 armormech. Take "armoring" for example. 2022. Underworld Trading - SWTOR Codex. First things first, the display is wrong and broken and has been for over a year now. but the same can be said for any of the crafting proffesions because you can equip your companions for free. My advise for crafting, any crafting. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. They can be worn by any type of Agent, Bounty Hunter or Sith. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. Biochem Crafting Materials Guide. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. - artifact fragments. 2k. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. 0 Juggernaut Changes Preview and Analysis. The Difficulty Levels range from Grey -> Green -> Yellow -> Orange (color of the number to the left of the schematic name in the crew skill window) Grey = 0 pt gain per item crafted2. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. The Crafting Skills are: Armormech Armstech Artifice Biochem Cybertech Synthweaving One of the benefits of the crafting system in. With additional crafting changes made in update 6. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. You can buy additional ones in the GTN, too. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. Crafting - You can make various items through crafting, from lightsabers to medpacs. Gearing Changes and Tips in Update 7. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. The schematics for these new augments come directly from the crew skill trainer. What would be the best crew skill combination for a Mercenary Bounty Hunter?. I'm confused. The time of these mat gather missions needs to be cut way down. Synthweaving will provide you with armor and mod for you character. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. If a preferred that 3 crafting 1. SWTOR Cybertech Crafting Guide. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. Step 1 – Earn Tech Fragments through any method you’d like. Posted February 19, 2012. 2) The crafter path-. That's a total of 6,110 of these relics plus almost 10 million credits. Crafting is the most basic and is used to create armor and weapons. This game needs real crafting. Posted April 3, 2012. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Cybertech, Ariface, Synthweaving and Biochem are all viable crafting skills for a Shadow. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. You probably want to grind lots of hard mode. You shouldn't need to craft to be the best at PvE or PvP. 324. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Posted December 16, 2011. Trimantium Techblade (techblade version, companion only) Armstech Crafting. Craft stuff, wait for it to sell. That is 1-3. Outside of that, it's just whatever you want to craft. You also get purple crafting mats from these crits. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. Play Now. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. Start tracking progress. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. so 2 pieces, 1 for you and 1 for Mako. Is this still a thing nowadays on each companion because people on fleet were telling me that as long as you have influence at 50 you will be fine then I had someone tell me that bonuses were a thing. yes take AT, Scav, and Slicing. The Ultimate Guide of Guides for SWTOR. This is now not really great unless it's a level 49-50 item. New Cartel Market items in 7. If you want to do it the hard way, the most reliably profitable crafting is in crafting Augments. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. I like crafting in this game and would like to see more effort put into the system. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. . Better balance of material use of schematic. Your Attacks, Defensive Abilities, Buffs, and Useful Abilities. For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. x but crafting useful equipment for leveling is still hard. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. Armormech - Scavenging. Click it, and you will be asked if you really want to unlearn that skill. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. ValidAvailable. Coilspun. Posted December 18, 2011. 316. 3k. This pretty close, but not perfect. As far as what is most useful, pretty much everyting except synthweaving. 1%. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. Just open the companion window (where you can see your crew skills listed). Orange "crit craft" items won't require the grade 5&6 mats. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Here is a list of every crafting material you may encounter while crafting for Synthweaving. 87. Slicing: Not a crafting skill so much as a mission/gatherer hybrid. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. The reusable medpacks and stim production should be worth it for me. Treasure Hunting - SWTOR Codex. This allows it to be slotted into any group composition without causing problems. . Armoring and mods are upgrade modifications that augment combat ability. Send your companions on some missions to gather materials, and then craft away. 16. If you’re looking for a specific material, use CTRL+F on your. 7. Members. Posted April 25, 2015. SWTOR 7. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. English. Crafting Skills. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. And most crafting have mods in them that can be of assistance. e. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. 18. You still need to level up your skills, and you still have. - 2 other gathering/mission skills for pure credits. crafting is absolutely worth it, especially if you play alot of alts. 0 Expansion. New Cartel Market items in 7. Legendary Schematics & Crafting. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. to learn a schematic you have returned from a gathering mission, there is a character level requirement I. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). ago. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. Crafting lower level items doesn't improve your crafting skill, so spending time working on something below level is a non rewarding time sink. Lore Object. Artifice is used to create lightsaber crystals, enhancements and hilts. They can be crafted in three varieties, one with. How to Use the Crew Skills Menu to Craft in SWTOR. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. SWTOR Armormech Crafting Guide. In this. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. They pay off in the long run though. Crafting Endgame Gear. Craftable Agent Armors. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Simply visit a Skill Mentor in a major city to reset all your points to restore your skill tree to a clean state. You get the premium and a few prototype schematics from the artifice skill trainer. Nakedsquirel. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Armormech, craft the Rakata belt and bracers with an augment slot. SWTOR Biochem Crafting Guide. This gives you more opportunity to make/save credits. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. You can get additional ones from your crew skill / crafting skill trainer. New Cartel Market items in 7. 3. 14. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. . Slicing provides materials to armormech, armstech, and synthweaving but ONLY for augments and augment slot kits (if you want to craft armor with armormech or synthweaving you need Underworld Trading and if you want to make weapons or weapons barrels with armstech you need investigation). SWTOR Crew Skills Vendor White-border Materials Guide. . 3. 7k. You will still be able to deconstruct lower rated gear, but only those that align with your current crew skill and level. Rip the mod out of the gear. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries.